- Attack
- 162
- Defense
- 119
- HP
- 188
100% CP
- RaidsLv20
- 1,041
- min 981
- Weather boostLv25
- 1,302
- min 1,226
- MaxLv50
- 2,061
- Lv40 1,823
At a glance
Basics
Bibarel is a Normal/Water-type Pokémon. Its 100% IV CP is 1,041 at level 20 (raids, eggs and research), 1,302 at weather-boosted level 25 and up to 2,061 at level 50. It is weak to Electric/Grass/Fighting attacks (1.6×). It resists Fire/Water/Ice/Steel/Ghost attacks. In raids, Water Gun + Hyper Fang is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 1 km you walk together.
- Category
- Beaver Pokémon
- Buddy distance
- 1 km
- Second Charged Attack
- 10,000 Stardust · 25 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,061 / 2,085
It makes its nest by damming streams with bark and mud. It is known as an industrious worker.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Water Gun
Hyper FangBest100% efficiency10.3TDO 193 - 2
Water Gun
Hyper Beam99% efficiency10.2TDO 192 - 3
Water Gun
Surf99% efficiency10.1TDO 191 - 4
Rollout
Hyper Fang96% efficiency9.9TDO 186 - 5
Rollout
Hyper Beam96% efficiency9.8TDO 185
Top 5 of 9 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Water GunBestWater · 0.5s · STAB | 5 | +5 | 12 | 10 |
RolloutRock · 1.5s | 15 | +19 | 10 | 12.7 |
Take DownNormal · 1s · STAB | 7 | +8 | 8.4 | 8 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Hyper FangBestNormal · 2.5s · STAB | 80 | 50 | 38.4 | 1.92 |
SurfWater · 1.5s · STAB | 60 | 50 | 48 | 1.44 |
Hyper BeamNormal · 4s · STAB | 150 | 100 | 45 | 1.8 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Bibarel's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 105.7
- Actual Defense
- 80.1
- Actual HP
- 121
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Water Gun
Hyper FangBest100% efficiencyThis is the best moveset at these stats. That's 73% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,823 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 14 | 13 | 33.5 | 1,500 | 100.0% |
| 2 | 0 | 15 | 14 | 33 | 1,498 | 100.0% |
| 3 | 0 | 13 | 14 | 33.5 | 1,498 | 99.9% |
| 4 | 0 | 14 | 15 | 33 | 1,496 | 99.9% |
| 5 | 1 | 15 | 15 | 32.5 | 1,499 | 99.8% |
| 6 | 1 | 13 | 15 | 33 | 1,499 | 99.7% |
| 7 | 0 | 15 | 8 | 34 | 1,499 | 99.5% |
| 8 | 0 | 15 | 11 | 33.5 | 1,498 | 99.4% |
| 9 | 0 | 15 | 10 | 33.5 | 1,495 | 99.4% |
| 10 | 0 | 13 | 11 | 34 | 1,499 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- BibarelViewing50 CandyBest moves
Water Gun
Hyper Fang
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Electric
Grass
Fighting - ×0.625
Fire
Water
Ice
Steel - ×0.39
Ghost
Show all 18 types
Normal×1
Fire×0.625
Water×0.625
Electric×1.6
Grass×1.6
Ice×0.625
Fighting×1.6
Poison×1
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×1
Ghost×0.39
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves







