- Attack
- 156
- Defense
- 194
- HP
- 163
100% CP
- RaidsLv20
- 1,177
- min 1,112
- Weather boostLv25
- 1,471
- min 1,391
- MaxLv50
- 2,328
- Lv40 2,059
At a glance
Basics
Lopunny is a Normal-type Pokémon. Its 100% IV CP is 1,177 at level 20 (raids, eggs and research), 1,471 at weather-boosted level 25 and up to 2,328 at level 50. It is weak to Fighting attacks (1.6×). It resists Ghost attacks. In raids, Pound + Hyper Beam is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Rabbit Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,328 / 2,356
It's notably wary and has a dislike of fighting, but at the same time, it can deliver powerful kicks with its lithe legs.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Pound
Hyper BeamBest100% efficiency9.7TDO 248 - 2
Pound
Shadow Ball95% efficiency9.2TDO 237 - 3
Double Kick
Hyper Beam93% efficiency9.0TDO 231 - 4
Pound
Focus Blast91% efficiency8.8TDO 225 - 5
Pound
Triple Axel90% efficiency8.7TDO 224
Top 5 of 18 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
PoundBestNormal · 0.5s · STAB | 6 | +5 | 14.4 | 10 |
Low KickFighting · 0.5s | 5 | +5 | 10 | 10 |
Double KickFighting · 1s | 10 | +13 | 10 | 13 |
Charged Attack6
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Hyper BeamBestNormal · 4s · STAB | 150 | 100 | 45 | 1.8 |
Focus BlastFighting · 3.5s | 140 | 100 | 40 | 1.4 |
Shadow BallGhost · 3s | 100 | 50 | 33.3 | 2 |
Triple AxelIce · 2s | 60 | 33 | 30 | 1.82 |
Fire PunchFire · 2s | 50 | 33 | 25 | 1.52 |
Thunder PunchElectric · 2s | 50 | 33 | 25 | 1.52 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Lopunny's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 102.2
- Actual Defense
- 124.9
- Actual HP
- 106
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Pound
Hyper BeamBest100% efficiencyThis is the best moveset at these stats. That's 85% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,059 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 14 | 28 | 1,499 | 100.0% |
| 2 | 0 | 14 | 15 | 28 | 1,499 | 99.5% |
| 3 | 0 | 14 | 14 | 28 | 1,495 | 99.5% |
| 4 | 0 | 15 | 13 | 28 | 1,495 | 99.2% |
| 5 | 1 | 12 | 14 | 28 | 1,498 | 99.2% |
| 6 | 0 | 8 | 14 | 28.5 | 1,500 | 99.2% |
| 7 | 0 | 13 | 15 | 28 | 1,496 | 99.0% |
| 8 | 0 | 13 | 14 | 28 | 1,492 | 99.0% |
| 9 | 0 | 11 | 11 | 28.5 | 1,498 | 99.0% |
| 10 | 1 | 15 | 12 | 28 | 1,500 | 99.0% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- LopunnyViewing50 CandyBest moves
Pound
Hyper Beam
- Mega Energy comes from Mega Raids and walking with your buddy. After the first Mega Evolution, it takes less energy next time.
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fighting - ×0.39
Ghost
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1.6
Poison×1
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×1
Ghost×0.39
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves













NormalSTAB 1.2×Pound · Hyper BeamSuper effective ×1.6None (neutral or worse against every type)
FightingLow Kick · Double Kick · Focus BlastSuper effective ×1.6
Normal
Ice
Rock
Dark
Steel
FireFire PunchSuper effective ×1.6
Grass
Ice
Bug
Steel
IceTriple AxelSuper effective ×1.6
Grass
Ground
Flying
Dragon
ElectricThunder PunchSuper effective ×1.6
Water
Flying
GhostShadow BallSuper effective ×1.6
Psychic
Ghost

