- Attack
- 282
- Defense
- 214
- HP
- 163
100% CP
- RaidsLv20
- 2,140
- min 2,051
- Weather boostLv25
- 2,675
- min 2,564
- MaxLv50
- 4,234
- Lv40 3,745
At a glance
Basics
Mega Lopunny is a Normal/Fighting-type Pokémon. In its Mega Evolved form, its 100% IV CP is 2,140 at level 20, 2,675 at level 25 and up to 4,234 at level 50. It is weak to Fighting/Flying/Psychic/Fairy attacks (1.6×). It resists Bug/Rock/Dark/Ghost attacks. In raids, Double Kick + Focus Blast is its strongest moveset (level 40, 100% IVs).
- Category
- Rabbit Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 4,234 / 4,284
It's notably wary and has a dislike of fighting, but at the same time, it can deliver powerful kicks with its lithe legs.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Mega Evolution guide (Mega Energy and Mega Level)Mega Evolution spends Mega Energy to make a Pokémon stronger for a set time, and in raids it also powers up everyone attacking with the same type.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Double Kick
Focus BlastBest100% efficiency16.9TDO 476 - 2
Double Kick
Hyper Beam100% efficiency16.9TDO 476 - 3
Low Kick
Focus Blast97% efficiency16.5TDO 463 - 4
Pound
Focus Blast97% efficiency16.5TDO 463 - 5
Low Kick
Hyper Beam97% efficiency16.4TDO 463
Top 5 of 18 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Double KickBestFighting · 1s · STAB | 10 | +13 | 12 | 13 |
PoundNormal · 0.5s · STAB | 6 | +5 | 14.4 | 10 |
Low KickFighting · 0.5s · STAB | 5 | +5 | 12 | 10 |
Charged Attack6
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Focus BlastBestFighting · 3.5s · STAB | 140 | 100 | 48 | 1.68 |
Hyper BeamNormal · 4s · STAB | 150 | 100 | 45 | 1.8 |
Shadow BallGhost · 3s | 100 | 50 | 33.3 | 2 |
Triple AxelIce · 2s | 60 | 33 | 30 | 1.82 |
Fire PunchFire · 2s | 50 | 33 | 25 | 1.52 |
Thunder PunchElectric · 2s | 50 | 33 | 25 | 1.52 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Mega Lopunny's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 177.4
- Actual Defense
- 136.8
- Actual HP
- 106
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Double Kick
Hyper BeamBest100% efficiencyThis is the best moveset at these stats. That's 75% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,745 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 13 | 11 | 15 | 1,500 | 100.0% |
| 2 | 0 | 8 | 15 | 15 | 1,500 | 100.0% |
| 3 | 0 | 10 | 13 | 15 | 1,498 | 99.8% |
| 4 | 1 | 9 | 13 | 15 | 1,500 | 99.7% |
| 5 | 6 | 15 | 14 | 14.5 | 1,500 | 99.6% |
| 6 | 0 | 12 | 11 | 15 | 1,496 | 99.6% |
| 7 | 0 | 7 | 15 | 15 | 1,497 | 99.5% |
| 8 | 1 | 11 | 11 | 15 | 1,498 | 99.5% |
| 9 | 1 | 6 | 15 | 15 | 1,499 | 99.4% |
| 10 | 2 | 10 | 11 | 15 | 1,500 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Mega LopunnyViewing200 Mega Energy40 after the firstBest moves
Double Kick
Focus Blast
- Mega Energy comes from Mega Raids and walking with your buddy. After the first Mega Evolution, it takes less energy next time.
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fighting
Flying
Psychic
Fairy - ×0.625
Bug
Rock
Dark - ×0.39
Ghost
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1.6
Poison×1
Ground×1
Flying×1.6
Psychic×1.6
Bug×0.625
Rock×0.625
Ghost×0.39
Dragon×1
Dark×0.625
Steel×1
Fairy×1.6
Offensive matchupsBased on learnable moves













FightingSTAB 1.2×Low Kick · Double Kick · Focus BlastSuper effective ×1.6
Normal
Ice
Rock
Dark
Steel
NormalSTAB 1.2×Pound · Hyper BeamSuper effective ×1.6None (neutral or worse against every type)
FireFire PunchSuper effective ×1.6
Grass
Ice
Bug
Steel
IceTriple AxelSuper effective ×1.6
Grass
Ground
Flying
Dragon
ElectricThunder PunchSuper effective ×1.6
Water
Flying
GhostShadow BallSuper effective ×1.6
Psychic
Ghost

