- Attack
- 145
- Defense
- 126
- HP
- 163
100% CP
- RaidsLv20
- 904
- min 848
- Weather boostLv25
- 1,130
- min 1,060
- MaxLv50
- 1,789
- Lv40 1,583
At a glance
Basics
Herdier is a Normal-type Pokémon. Its 100% IV CP is 904 at level 20 (raids, eggs and research), 1,130 at weather-boosted level 25 and up to 1,789 at level 50. It is weak to Fighting attacks (1.6×). It resists Ghost attacks. In raids, Sand Attack + Play Rough is its strongest moveset (level 40, 100% IVs). It evolves into Stoutland with 100 Candy. As your buddy, it earns 1 Candy every 1 km you walk together.
- Category
- Loyal Dog Pokémon
- Buddy distance
- 1 km
- Second Charged Attack
- 10,000 Stardust · 25 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,789 / 1,811
It has been living with people for so long that portrayals of it can be found on the walls of caves from long, long ago.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Sand Attack
Play RoughBest100% efficiency7.9TDO 137 - 2
Sand Attack
Thunderbolt99% efficiency7.9TDO 136 - 3
Lick
Play Rough97% efficiency7.7TDO 133 - 4
Lick
Thunderbolt96% efficiency7.6TDO 132 - 5
Take Down
Play Rough89% efficiency7.1TDO 123
Top 5 of 9 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Sand AttackBestGround · 0.5s | 4 | +7 | 8 | 14 |
LickGhost · 0.5s | 5 | +6 | 10 | 12 |
Take DownNormal · 1s · STAB | 7 | +8 | 8.4 | 8 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Play RoughBestFairy · 3s | 90 | 50 | 30 | 1.8 |
ThunderboltElectric · 2.5s | 80 | 50 | 32 | 1.6 |
DigGround · 4.5s | 100 | 50 | 22.2 | 2 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Herdier's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 95.6
- Actual Defense
- 84.2
- Actual HP
- 106
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Sand Attack
ThunderboltBest100% efficiencyThis is the best moveset at these stats. That's 83% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,583 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 1 | 15 | 15 | 43 | 1,499 | 100.0% |
| 2 | 0 | 15 | 15 | 43.5 | 1,498 | 99.9% |
| 3 | 1 | 15 | 13 | 43.5 | 1,500 | 99.9% |
| 4 | 0 | 15 | 13 | 44 | 1,499 | 99.8% |
| 5 | 0 | 14 | 14 | 44 | 1,498 | 99.8% |
| 6 | 0 | 13 | 15 | 44 | 1,497 | 99.8% |
| 7 | 0 | 15 | 11 | 44.5 | 1,500 | 99.8% |
| 8 | 0 | 14 | 12 | 44.5 | 1,499 | 99.8% |
| 9 | 0 | 13 | 13 | 44.5 | 1,498 | 99.7% |
| 10 | 0 | 14 | 10 | 45 | 1,499 | 99.7% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- HerdierViewing25 CandyBest moves
Sand Attack
Play Rough
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fighting - ×0.39
Ghost
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1.6
Poison×1
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×1
Ghost×0.39
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves












NormalSTAB 1.2×Take DownSuper effective ×1.6None (neutral or worse against every type)
GroundSand Attack · DigSuper effective ×1.6
Fire
Electric
Poison
Rock
Steel
FairyPlay RoughSuper effective ×1.6
Fighting
Dragon
Dark
GhostLickSuper effective ×1.6
Psychic
Ghost
ElectricThunderboltSuper effective ×1.6
Water
Flying

