- Attack
- 206
- Defense
- 182
- HP
- 198
100% CP
- RaidsLv20
- 1,615
- min 1,540
- Weather boostLv25
- 2,019
- min 1,925
- MaxLv50
- 3,196
- Lv40 2,827
At a glance
Basics
Stoutland is a Normal-type Pokémon. Its 100% IV CP is 1,615 at level 20 (raids, eggs and research), 2,019 at weather-boosted level 25 and up to 3,196 at level 50. It is weak to Fighting attacks (1.6×). It resists Ghost attacks. In raids, Sand Attack + Wild Charge is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 1 km you walk together.
- Category
- Big-Hearted Pokémon
- Buddy distance
- 1 km
- Second Charged Attack
- 10,000 Stardust · 25 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,196 / 3,234
Its fur is long and thick. A long time ago in cold regions, every household kept a Stoutland.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Sand Attack
Wild ChargeBest100% efficiency12.0TDO 348 - 2
Lick
Wild Charge97% efficiency11.6TDO 336 - 3
Ice Fang
Wild Charge92% efficiency11.0TDO 321 - 4
Sand Attack
Play Rough92% efficiency11.0TDO 320 - 5
Lick
Play Rough89% efficiency10.7TDO 311
Top 5 of 12 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack4
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Sand AttackBestGround · 0.5s | 4 | +7 | 8 | 14 |
LickGhost · 0.5s | 5 | +6 | 10 | 12 |
Take DownNormal · 1s · STAB | 7 | +8 | 8.4 | 8 |
Ice FangIce · 1.5s | 12 | +20 | 8 | 13.3 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Wild ChargeBestElectric · 2.5s | 90 | 50 | 36 | 1.8 |
Play RoughFairy · 3s | 90 | 50 | 30 | 1.8 |
CrunchDark · 3s | 65 | 33 | 21.7 | 1.97 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Stoutland's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 132.0
- Actual Defense
- 117.7
- Actual HP
- 127
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Sand Attack
Wild ChargeBest100% efficiencyThis is the best moveset at these stats. That's 73% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,827 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 13 | 20 | 1,498 | 100.0% |
| 2 | 0 | 13 | 15 | 20 | 1,498 | 99.8% |
| 3 | 0 | 14 | 14 | 20 | 1,498 | 99.5% |
| 4 | 0 | 14 | 13 | 20 | 1,495 | 99.5% |
| 5 | 1 | 13 | 13 | 20 | 1,498 | 99.5% |
| 6 | 0 | 12 | 15 | 20 | 1,494 | 99.3% |
| 7 | 1 | 11 | 15 | 20 | 1,497 | 99.2% |
| 8 | 0 | 15 | 12 | 20 | 1,495 | 99.2% |
| 9 | 1 | 14 | 12 | 20 | 1,498 | 99.2% |
| 10 | 5 | 15 | 14 | 19.5 | 1,500 | 99.1% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 2
- StoutlandViewing100 CandyBest moves
Sand Attack
Wild Charge
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fighting - ×0.39
Ghost
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1.6
Poison×1
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×1
Ghost×0.39
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves














NormalSTAB 1.2×Take DownSuper effective ×1.6None (neutral or worse against every type)
GroundSand AttackSuper effective ×1.6
Fire
Electric
Poison
Rock
Steel
IceIce FangSuper effective ×1.6
Grass
Ground
Flying
Dragon
FairyPlay RoughSuper effective ×1.6
Fighting
Dragon
Dark
GhostLickSuper effective ×1.6
Psychic
Ghost
ElectricWild ChargeSuper effective ×1.6
Water
Flying
DarkCrunchSuper effective ×1.6
Psychic
Ghost

