- Attack
- 136
- Defense
- 80
- HP
- 134
100% CP
- RaidsLv20
- 641
- min 593
- Weather boostLv25
- 801
- min 741
- MaxLv50
- 1,268
- Lv40 1,122
At a glance
Basics
Salandit is a Poison/Fire-type Pokémon. Its 100% IV CP is 641 at level 20 (raids, eggs and research), 801 at weather-boosted level 25 and up to 1,268 at level 50. It is most vulnerable to Ground attacks (2.56×) and also weak to Water/Psychic/Rock attacks (1.6×). It resists Fire/Ice/Fighting/Poison/Steel/Grass/Bug/Fairy attacks. In raids, Poison Jab + Flamethrower is its strongest moveset (level 40, 100% IVs). It evolves into Salazzle with 50 Candy. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Toxic Lizard Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,268 / 1,283
It weakens opponents and sends them reeling with its poisonous gas. Salandit doesn't deal well with Spinda, since it's always reeling.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Poison Jab
FlamethrowerBest100% efficiency8.8TDO 86 - 2
Ember
Flamethrower94% efficiency8.3TDO 81 - 3
Poison Jab
Dragon Pulse86% efficiency7.6TDO 74 - 4
Ember
Dragon Pulse82% efficiency7.2TDO 70 - 5
Poison Jab
Poison Fang81% efficiency7.1TDO 69
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Poison JabBestPoison · 1s · STAB | 13 | +9 | 15.6 | 9 |
EmberFire · 1s · STAB | 10 | +10 | 12 | 10 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
FlamethrowerBestFire · 2s · STAB | 65 | 50 | 39 | 1.56 |
Dragon PulseDragon · 3.5s | 90 | 50 | 25.7 | 1.8 |
Poison FangPoison · 1.5s · STAB | 30 | 33 | 24 | 1.09 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Salandit's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 90.2
- Actual Defense
- 56.8
- Actual HP
- 89
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Poison Jab
FlamethrowerBest100% efficiencyThis is the best moveset at these stats. That's 78% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,122 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Salandit only reaches CP 1,268 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 1,268 | 100.0% |
| 2 | 14 | 15 | 15 | 50 | 1,260 | 99.3% |
| 3 | 15 | 15 | 14 | 50 | 1,264 | 99.2% |
| 4 | 15 | 14 | 15 | 50 | 1,261 | 98.9% |
| 5 | 13 | 15 | 15 | 50 | 1,251 | 98.7% |
| 6 | 14 | 15 | 14 | 50 | 1,255 | 98.5% |
| 7 | 15 | 15 | 13 | 50 | 1,259 | 98.4% |
| 8 | 14 | 14 | 15 | 50 | 1,253 | 98.3% |
| 9 | 15 | 14 | 14 | 50 | 1,257 | 98.2% |
| 10 | 12 | 15 | 15 | 50 | 1,243 | 98.0% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- SalanditViewingBest moves
Poison Jab
Flamethrower
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×2.56
Ground - ×1.6
Water
Psychic
Rock - ×0.625
Fire
Ice
Fighting
Poison
Steel - ×0.39
Grass
Bug
Fairy
Show all 18 types
Normal×1
Fire×0.625
Water×1.6
Electric×1
Grass×0.39
Ice×0.625
Fighting×0.625
Poison×0.625
Ground×2.56
Flying×1
Psychic×1.6
Bug×0.39
Rock×1.6
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×0.39
Offensive matchupsBased on learnable moves







