- Attack
- 165
- Defense
- 215
- HP
- 155
100% CP
- RaidsLv20
- 1,270
- min 1,203
- Weather boostLv25
- 1,587
- min 1,504
- MaxLv50
- 2,513
- Lv40 2,223
At a glance
Basics
Turtonator is a Fire/Dragon-type Pokémon. Its 100% IV CP is 1,270 at level 20 (raids, eggs and research), 1,587 at weather-boosted level 25 and up to 2,513 at level 50. It is weak to Ground/Rock/Dragon attacks (1.6×). It resists Electric/Bug/Steel/Fire/Grass attacks. In raids, Fire Spin + Overheat is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Blast Turtle Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 75,000 Stardust · 75 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,513 / 2,543
Its exploding shell poses a real danger but is sensitive to moisture. On rainy days, Turtonator takes silent refuge in caves.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Fire Spin
OverheatBest100% efficiency10.7TDO 289 - 2
Incinerate
Overheat97% efficiency10.4TDO 281 - 3
Ember
Overheat96% efficiency10.3TDO 277 - 4
Fire Spin
Brutal Swing93% efficiency9.9TDO 269 - 5
Fire Spin
Flamethrower93% efficiency9.9TDO 268
Top 5 of 18 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Fire SpinBestFire · 1s · STAB | 13 | +9 | 15.6 | 9 |
IncinerateFire · 2.5s · STAB | 32 | +22 | 15.4 | 8.8 |
EmberFire · 1s · STAB | 10 | +10 | 12 | 10 |
Charged Attack6
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
OverheatBestFire · 4s · STAB | 160 | 100 | 48 | 1.92 |
Flash CannonSteel · 2.5s | 100 | 100 | 40 | 1 |
FlamethrowerFire · 2s · STAB | 65 | 50 | 39 | 1.56 |
Dragon ClawDragon · 1.5s · STAB | 45 | 33 | 36 | 1.64 |
Brutal SwingDark · 2s | 65 | 33 | 32.5 | 1.97 |
Dragon PulseDragon · 3.5s · STAB | 90 | 50 | 30.9 | 2.16 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Turtonator's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 107.5
- Actual Defense
- 137.4
- Actual HP
- 101
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Fire Spin
OverheatBest100% efficiencyThis is the best moveset at these stats. That's 71% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,223 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 12 | 14 | 26 | 1,499 | 100.0% |
| 2 | 2 | 15 | 14 | 25.5 | 1,498 | 99.7% |
| 3 | 0 | 13 | 13 | 26 | 1,498 | 99.6% |
| 4 | 0 | 11 | 15 | 26 | 1,500 | 99.6% |
| 5 | 0 | 15 | 12 | 26 | 1,500 | 99.6% |
| 6 | 0 | 11 | 14 | 26 | 1,496 | 99.6% |
| 7 | 0 | 15 | 11 | 26 | 1,495 | 99.6% |
| 8 | 3 | 13 | 14 | 25.5 | 1,500 | 99.4% |
| 9 | 1 | 11 | 13 | 26 | 1,500 | 99.3% |
| 10 | 1 | 13 | 11 | 26 | 1,498 | 99.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Ground
Rock
Dragon - ×0.625
Electric
Bug
Steel - ×0.39
Fire
Grass
Show all 18 types
Normal×1
Fire×0.39
Water×1
Electric×0.625
Grass×0.39
Ice×1
Fighting×1
Poison×1
Ground×1.6
Flying×1
Psychic×1
Bug×0.625
Rock×1.6
Ghost×1
Dragon×1.6
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves










