- Attack
- 190
- Defense
- 145
- HP
- 163
100% CP
- RaidsLv20
- 1,234
- min 1,168
- Weather boostLv25
- 1,543
- min 1,461
- MaxLv50
- 2,442
- Lv40 2,160
At a glance
Basics
Togedemaru is a Electric/Steel-type Pokémon. Its 100% IV CP is 1,234 at level 20 (raids, eggs and research), 1,543 at weather-boosted level 25 and up to 2,442 at level 50. It is most vulnerable to Ground attacks (2.56×) and also weak to Fire/Fighting attacks (1.6×). It resists Normal/Electric/Grass/Ice/Psychic/Bug/Rock/Dragon/Fairy/Poison/Flying/Steel attacks. In raids, Thunder Shock + Wild Charge is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Roly-Poly Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,442 / 2,471
Its capacity to produce electricity is somewhat limited, so it gets charged up by letting lightning strike it!
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Thunder Shock
Wild ChargeBest100% efficiency13.0TDO 256 - 2
Spark
Wild Charge96% efficiency12.5TDO 247 - 3
Thunder Shock
Gyro Ball81% efficiency10.6TDO 208 - 4
Spark
Gyro Ball79% efficiency10.3TDO 203 - 5
Thunder Shock
Fell Stinger67% efficiency8.7TDO 171
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Thunder ShockBestElectric · 0.5s · STAB | 4 | +7 | 9.6 | 14 |
SparkElectric · 0.5s · STAB | 4 | +6 | 9.6 | 12 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Wild ChargeBestElectric · 2.5s · STAB | 90 | 50 | 43.2 | 2.16 |
Gyro BallSteel · 3.5s · STAB | 85 | 50 | 29.1 | 2.04 |
Fell StingerBug · 2s | 45 | 33 | 22.5 | 1.36 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Togedemaru's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 122.5
- Actual Defense
- 95.6
- Actual HP
- 106
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Thunder Shock
Wild ChargeBest100% efficiencyThis is the best moveset at these stats. That's 73% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,160 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 13 | 13 | 26.5 | 1,498 | 100.0% |
| 2 | 1 | 15 | 15 | 26 | 1,495 | 99.9% |
| 3 | 0 | 14 | 12 | 26.5 | 1,498 | 99.8% |
| 4 | 2 | 14 | 15 | 26 | 1,498 | 99.8% |
| 5 | 0 | 15 | 11 | 26.5 | 1,499 | 99.6% |
| 6 | 2 | 15 | 14 | 26 | 1,499 | 99.6% |
| 7 | 0 | 11 | 15 | 26.5 | 1,497 | 99.6% |
| 8 | 1 | 10 | 15 | 26.5 | 1,500 | 99.4% |
| 9 | 0 | 12 | 14 | 26.5 | 1,497 | 99.4% |
| 10 | 0 | 12 | 13 | 26.5 | 1,493 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×2.56
Ground - ×1.6
Fire
Fighting - ×0.625
Normal
Electric
Grass
Ice
Psychic
Bug
Rock
Dragon
Fairy - ×0.39
Poison
Flying
Steel
Show all 18 types
Normal×0.625
Fire×1.6
Water×1
Electric×0.625
Grass×0.625
Ice×0.625
Fighting×1.6
Poison×0.39
Ground×2.56
Flying×0.39
Psychic×0.625
Bug×0.625
Rock×0.625
Ghost×1
Dragon×0.625
Dark×1
Steel×0.39
Fairy×0.625
Offensive matchupsBased on learnable moves








Events1 past
No upcoming events are known yet.
- 2024.07.30Spotlight Hour: Togedemaru · 2× Catch Stardust

