- Attack
- 266
- Defense
- 164
- HP
- 188
100% CP
- Shadow RaidsLv20
- 1,911
- min 1,762
- Weather boostLv25
- 2,389
- min 2,203
- MaxLv50
- 3,782
- Lv40 3,345
At a glance
Basics
Shadow Tornadus (Incarnate Forme) is a Flying-type Pokémon. Its 100% IV CP is 1,911 at level 20 (Shadow Raids), 2,389 at weather-boosted level 25 and up to 3,782 at level 50. It is weak to Electric/Ice/Rock attacks (1.6×). It resists Grass/Fighting/Bug/Ground attacks. In raids, Air Slash + Grass Knot is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Cyclone Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 120,000 Stardust · 120 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,782 / 3,827
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Tornadus expels massive energy from its tail, causing severe storms. Its power is great enough to blow houses away.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
Best movesetsLv40 · 15/15/15 IVs
- 1
Air Slash
Grass KnotBest100% efficiency18.1TDO 380 - 2
Air Slash
Hurricane96% efficiency17.3TDO 363 - 3
Bite
Grass Knot93% efficiency16.9TDO 355 - 4
Air Slash
Hyper Beam93% efficiency16.9TDO 354 - 5
Air Slash
Dark Pulse87% efficiency15.8TDO 331
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Air SlashBestFlying · 1s · STAB | 12 | +8 | 14.4 | 8 |
BiteDark · 0.5s | 6 | +4 | 12 | 8 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Grass KnotBestGrass · 2.5s | 90 | 50 | 36 | 1.8 |
HurricaneFlying · 2.5s · STAB | 105 | 100 | 50.4 | 1.26 |
Hyper BeamNormal · 4s | 150 | 100 | 37.5 | 1.5 |
Dark PulseDark · 3s | 80 | 50 | 26.7 | 1.6 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Tornadus (Incarnate Forme)'s stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 201.4
- Actual Defense
- 89.1
- Actual HP
- 121
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Air Slash
Grass KnotBest100% efficiencyThis is the best moveset at these stats. That's 76% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,345 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 1 | 15 | 15 | 16.5 | 1,498 | 100.0% |
| 2 | 2 | 14 | 15 | 16.5 | 1,500 | 99.8% |
| 3 | 0 | 15 | 15 | 16.5 | 1,493 | 99.6% |
| 4 | 2 | 15 | 14 | 16.5 | 1,500 | 99.5% |
| 5 | 2 | 15 | 13 | 16.5 | 1,496 | 99.5% |
| 6 | 1 | 14 | 15 | 16.5 | 1,494 | 99.4% |
| 7 | 3 | 14 | 13 | 16.5 | 1,498 | 99.3% |
| 8 | 2 | 13 | 15 | 16.5 | 1,495 | 99.3% |
| 9 | 1 | 15 | 14 | 16.5 | 1,494 | 99.1% |
| 10 | 1 | 15 | 13 | 16.5 | 1,491 | 99.1% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Electric
Ice
Rock - ×0.625
Grass
Fighting
Bug - ×0.39
Ground
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1.6
Grass×0.625
Ice×1.6
Fighting×0.625
Poison×1
Ground×0.39
Flying×1
Psychic×1
Bug×0.625
Rock×1.6
Ghost×1
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves









