- Attack
- 238
- Defense
- 189
- HP
- 188
100% CP
- RaidsLv20
- 1,837
- min 1,756
- Weather boostLv25
- 2,296
- min 2,196
- MaxLv50
- 3,635
- Lv40 3,215
At a glance
Basics
Tornadus (Therian Forme) is a Flying-type Pokémon. Its 100% IV CP is 1,837 at level 20 (raids, eggs and research), 2,296 at weather-boosted level 25 and up to 3,635 at level 50. It is weak to Electric/Ice/Rock attacks (1.6×). It resists Grass/Fighting/Bug/Ground attacks. In raids, Gust + Bleakwind Storm is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Cyclone Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,635 / 3,678
Tornadus expels massive energy from its tail, causing severe storms. Its power is great enough to blow houses away.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- TMs and how to learn exclusive moves (Elite TMs and Community Day moves)Fast TMs and Charged TMs change a move at random, and they can't teach exclusive moves such as Community Day moves.
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
Best movesetsLv40 · 15/15/15 IVs
- 1
Gust
Bleakwind Storm*Best100% efficiency16.1TDO 463 - 2
Astonish
Bleakwind Storm*91% efficiency14.8TDO 423 - 3
Gust
Hurricane84% efficiency13.5TDO 387 - 4
Gust
Psychic82% efficiency13.2TDO 378 - 5
Gust
Focus Blast81% efficiency13.1TDO 375
Top 5 of 10 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
GustBestFlying · 2s · STAB | 25 | +20 | 15 | 10 |
AstonishGhost · 1s | 7 | +13 | 7 | 13 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Bleakwind Storm*BestFlying · 2.5s · STAB | 150 | 100 | 72 | 1.8 |
HurricaneFlying · 2.5s · STAB | 105 | 100 | 50.4 | 1.26 |
Focus BlastFighting · 3.5s | 140 | 100 | 40 | 1.4 |
Heat WaveFire · 3s | 95 | 100 | 31.7 | 0.95 |
PsychicPsychic · 3s | 95 | 50 | 31.7 | 1.9 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Tornadus (Therian Forme)'s stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 151.1
- Actual Defense
- 121.9
- Actual HP
- 121
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Gust
Bleakwind Storm*Best100% efficiencyThis is the best moveset at these stats. That's 75% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,215 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 11 | 17.5 | 1,497 | 100.0% |
| 2 | 1 | 14 | 11 | 17.5 | 1,500 | 99.9% |
| 3 | 0 | 13 | 13 | 17.5 | 1,497 | 99.9% |
| 4 | 1 | 12 | 13 | 17.5 | 1,500 | 99.8% |
| 5 | 0 | 11 | 15 | 17.5 | 1,497 | 99.8% |
| 6 | 1 | 10 | 15 | 17.5 | 1,500 | 99.7% |
| 7 | 1 | 15 | 10 | 17.5 | 1,500 | 99.5% |
| 8 | 1 | 15 | 9 | 17.5 | 1,496 | 99.5% |
| 9 | 0 | 14 | 12 | 17.5 | 1,497 | 99.5% |
| 10 | 0 | 14 | 11 | 17.5 | 1,493 | 99.5% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Electric
Ice
Rock - ×0.625
Grass
Fighting
Bug - ×0.39
Ground
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1.6
Grass×0.625
Ice×1.6
Fighting×0.625
Poison×1
Ground×0.39
Flying×1
Psychic×1
Bug×0.625
Rock×1.6
Ghost×1
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves












